Modification to the Meeting time of the Minecraft Modification Meeting

Modification to the Meeting time of the Minecraft Modification Meeting.

We will now be meeting at 5:00pm instead of 4:00pm.  We are still
meeting in SEO 1000

I'll admit it, using minecraft as a mod target was kind of gimmick, I
wanted to code in a group, and it was my "hook" to get people
interested.  It turns out that it actually works pretty well as
platform.

Why I like Minecraft as a platform for code/modding:
1. You start from a working game.  Worst case scenario: your mod
sucks, you don't use it, you still have minecraft.

2. You don't need to master (or understand) every video game
development discipline to get started.  The amount of work that goes
into creating a full game can be divided among these lines:  gameplay,
graphics, physics, animation, networking, audio, engine, performance
tuning and asset generation.  (admittedly, this list is an
oversimplification)  To create a game from scratch, I would have to
work in all 8 groups (plus others I may not be aware of).  With a
minecraft mod, I can pick one to tweak, see what happens, then tweak
some more.

3. Minecraft manages to set the bar low, while being really fun.  It
becomes accessible to people like me to make a change to the game
without the change feeling really hacky.  I would not be able to do
this on a higher production value game.

4.  The Minecraft Modding community is fairly friendly to programming
beginners.  They take documentation fairly seriously, as
bad/incomplete/ or inaccurate documentation usually gets at least 1
discussion thread started.  Several of the attendees were able to get
a Bukkit Plugin out in less than a week.

So,  If you want to get involved in the Minecraft modding group, this
Monday is a good time to start coming.